However, one thing I mentioned back then was that I hoped that with developer HandyGames taking over development duties on Titan Quest that the game would finally get the attention it so desperately needed in terms of technical fixes, going all the way back to its original launch in 2016. In short, Titan Quest has appeared on iOS three different times since 2016 under three different publishers, and when I first saw the thread in our forums for a Titan Quest: Legendary Edition the first thought that came to my mind was: “Oh God they’re going to make me buy this for a fourth time, aren’t they?" I mean you can tell how obviously ticked off I was at the iOS Titan Quest situation in that write-up I linked above, so I think it’s fair to assume the worst at first glance. In case you aren’t sure what I’m talking about, I recapped the entire saga back in November of 2018 and you can read all about it here. Oh our old friend Titan Quest, we meet again.
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